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BattleMech Technical Readout

Type/Model: Daimyo DMO-EDEN
Tech: Mixed Tech / 3055
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 40 tons
Chassis: Alshain Type 59-40M Endo Steel (IS)
Power Plant: 200 Nissan Light Fusion (IS) with Supercharger
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [108.0] km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Starshield Standard
4 Medium Lasers(IS)
1 ER PPC (C)
Manufacturer:    Luthien Armor Works
   Location:    Luthien
Communications System:    Sipher CommSys 4
Targeting & Tracking System: Eagle Eye SY10-10


       Luthien Armor Works was heavily damaged during the Clan invasion. A priority for survival of the Draconis Combine was the repair of the facilities. While the buildings were under reconstruction, 'Mech designs were developed using new technologies and the experienced gained from the horrific fighting that the Kurita forces had just endured. The Daimyo has the distinction of being the first new 'Mech design to be produced at the rebuilt Luthien Armor Works.


       The Daimyo's weaponry is a good mix that encompasses all firing ranges. This wide band encourages different fighting styles among its pilots, though older MechWarriors who prefer more traditional tactics consider this a flaw.
       The Daimyo has an extended-range particle projection cannon in its left arm and two medium lasers in the right. An SRM-6 rack is imbedded within the right torso with one ton of ammunition.
       Luthien Armor Works has installed double heat sinks instead of standard ones, but MechWarriors who pilot the Daimyo must still be wary of heat buildup in the cockpit because firing all of the 'Mech's weapons at once could be vary dangerous.
       The Daimyo's speed is equal to or better than any other traditional 40-ton BattleMech in the Inner Sphere, but at the expense of the jump capability originally intended for the 'Mech. The Starshield ferro-fibrous armor allows the 'Mech to absorb tremendous amounts of firepower for its size.
       Simulated testing results have been sent directly to the Gunji-no-Kanri for his exclusive viewing. So far it seems that if the Daimyo has any major fault, it is in the fact that it tries to do to many things at once for a medium 'Mech.


       Several variants have been suggested for future Daimyo production.   Possibilities include exchanging the ER PPC with a standard PPC or a large laser and extra heat sinks, exchanging the SRM-6 for another medium laser or removing some armor and installing additional double heat sinks.


       The Daimyo was first produced in February 3053. A public display was made of the new BattleMech on Luthien to show the people the determination of the Dragon. After reviewing the initial test results, Theodore Kurita ordered that the first run of the new Diamyos be sent to units in areas near the Outworlds Alliance for further field testing. This design has yet to see actual combat but is expected to do well.

Type/Model: Daimyo DMO-EDEN
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel (IS) 14 2.00
   (Endo Steel Loc: 3 LA, 5 RA, 2 CT, 2 LL, 2 RL)
Engine: 200 Light 10 6.50
Engine Supercharger: LT 1 1.00
   Walking MP: 5    
   Running MP: 8 [10]    
   Jumping MP: 0    
Heat Sinks: 14 Double (IS) [28] 18 4.00
   (Heat Sink Loc: 1 LA, 2 LT, 3 RT)
Gyro:   4 2.00
Cockpit, Life Support: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA+H 15 .00
Armor Factor: (IS) 0 8.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 16
  Center Torso (Rear):   7
  L/R Side Torso: 10 15/15
  L/R Side Torso (Rear):   5/5
  L/R Arm: 6 12/12
  L/R Leg: 10 19/19

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 Medium Lasers (IS) RA 6   2 2.00
1 ER PPC (C) LA 15   2 6.00
1 Medium Laser (IS) RT 3   1 1.00
1 Medium Laser (IS) HD 3   1 1.00
1 Targeting Computer (IS) LT     3 3.00
TOTALS:   27   76 40.00
Crits & Tons Left:       2 .00

Calculated Factors:
Total Cost: 7,526,680 C-Bills
Battle Value: 1,584
Cost per BV: 4,751.69
Weapon Value: 1,846 / 1,846 (Ratio = 1.17 / 1.17)
Damage Factors:    SRDmg = 32; MRDmg = 16; LRDmg = 9
BattleForce2: MP: 5,   Armor/Structure: 3/3
    Damage PB/M/L: 5/4/2,   Overheat: 0
    Class: MM,   Point Value: 16

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