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Hornet Hopkins HNT-171
BattleMech Technical Readout

Type/Model: Hornet Hopkins HNT-171
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 20 tons
Chassis: Corean Model KL77 Endo Steel
Power Plant: 300 Hermes XXL Fusion
Walking Speed: 162.0 km/h
Maximum Speed: 248.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: StarGuard CIV Ferro-Fibrous
2 ER Medium Lasers
1 ER Small Laser
Manufacturer:    Kallon Weapons Industries
   Location:    Talon (Wernke system)
Communications System:    Tri-World Duplex 4880
Targeting & Tracking System: Dalban HiRez II


       A design that has long been out of favor, the Hornet was one of the first 'Mechs to use recovered technology in the hope of improving its performance. The work was done at the high-security Kallon factory on the planet Talon in the Wernke system. The HNT-171 model shown has appeared in limited numbers in F-C units, mostly in the Sarna March. This is apparently a field test. Wolf's Dragoons, which always deployed the Hornet in greater numbers than did House Davion, maybe be using a different model, but Our Blessed Order has been unable to confirm that.
       The Federated Commonwealth version is far more effective than the old HNT-151. It incorporates the lighter Endo Steel construction, combined with Ferro-Fibrous armor and Cellular Ammunition Storage Equipment. The 171 model carries half a ton less armor than the 151 but has virtually the same amount of external protection and significantly more protection against an ammunition explosion.
       The MainFire Point Defense Anti-Missile System gives the Hornet better defense against enemy missiles at the cost of an effective small laser. It remains to be seen, however, whether the improved Hornet will prove more valuable on the battlefield.

Type/Model: Hornet Hopkins HNT-171
Mass: 20 tons
Equipment:   Crits Mass
Internal Structure: 33 pts Endo Steel 14 1.00
   (Endo Steel Loc: 6 LA, 5 RA, 1 LT, 2 RT)
Engine: 300 XXL 18 6.50
   Walking MP: 15    
   Running MP: 23    
   Jumping MP: 0    
Heat Sinks: 10 Single 0 .00
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 69 pts Ferro-Fibrous 14 4.00
   (Armor Crit Loc: 3 LA, 4 RA, 3 LT, 2 RT, 1 LL, 1 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 6 9
  Center Torso (Rear):   3
  L/R Side Torso: 5 8/8
  L/R Side Torso (Rear):   2/2
  L/R Arm: 3 6/6
  L/R Leg: 4 8/8

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Medium Laser RT 5   1 1.00
1 ER Medium Laser LT 5   1 1.00
1 ER Small Laser HD 2   1 .50
1 Null Signature System   10   7 .00
TOTALS:   22   77 20.00
Crits & Tons Left:       1 .00

Calculated Factors:
Total Cost: 13,837,500 C-Bills
Battle Value: 490
Cost per BV: 28,239.8
Weapon Value: 125 / 125 (Ratio = .26 / .26)
Damage Factors:    SRDmg = 9; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 15,   Armor/Structure: 2/1
    Damage PB/M/L: 1/1/-,   Overheat: 1
    Class: ML,   Point Value: 5

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